AI Insights · Timothy · April 2023
Top 5 Snake Games on Android in Australia: Q1 2023
Discover the performance of the top 5 snake games on Android in Australia during Q1 2023. Data provided by Sensor Tower.
In the first quarter of 2023, the top 5 snake games on the Android platform in Australia showcased varied performance in terms of downloads, revenue, and active users. Here's a breakdown of how each app fared during this period.
Snake Run Race・3D Running Game from Freeplay Inc saw a steady decline in weekly downloads, starting at around 10.9K in late December and dropping to about 3.1K by mid-March, before a slight rebound to 4.5K at the end of March. The game's weekly revenue was modest, peaking at $7 in the last week of February. Weekly active users also followed a downward trend, from 22.2K at the end of December to approximately 7.9K by mid-March, with a slight recovery to 9.2K in the final week.
Snake.io - Fun Snake .io Games by Kooapps Games maintained a relatively stable performance. Weekly downloads hovered around 5K in late December, experiencing minor fluctuations and ending the quarter at about 3.6K. Revenue showed a gradual increase, reaching $70 in the final week of March. The active user base remained consistent, averaging around 20K throughout the quarter.
Snake Crusher from Supersonic Studios LTD had a more volatile quarter. Weekly downloads started at 4.7K at the end of December but dropped significantly to 225 by the last week of March. Active users mirrored this trend, decreasing from 4.6K to about 1.4K over the same period. There was no notable revenue generated after early January.
slither.io by Lowtech Studios demonstrated a consistent user base but faced a decline in downloads and revenue. Weekly downloads fell from 2.2K in late December to just 231 by the end of March. Revenue also saw a gradual decline, ending the quarter at $12. Active users decreased from 18.1K to approximately 7.9K over the quarter.
SSSnaker from Habby, a new entrant released in March 2023, showed promising early performance. Weekly downloads started strong at 9.3K in its launch week, then settled at 4.8K by the end of March. Revenue saw a significant increase from $876 in its first week to $3.8K in the following week. Active users also grew, starting at 6.9K and reaching 9.1K in the final week of the quarter.
These insights highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.